Information: Tumbling Worlds
Tumbling Worlds is an artistic project about material change and speculative worldbuilding; objects and materials are mixed and worn by simulating decomposing systems of wind, water and movement. In the process of simulating decomposition, gathered materials from locations have been run through a rock tumbler; a small spinning device originally designed to polish rocks, functioning in the project as a conceptual time machine.
In the parallel process of material tumbling and world-making where shapes, smells, textures, colours and sounds lead to 3D objects and imaginative virtual worlds the project investigates consumer culture's impact on the earth's changing environments and the artistic role of speculation in a time of multiple climate urgencies. The artwork is a collection of physical and digital materials formed into virtual environments to invite viewers into a liminal place where memories, thoughts and associations about change interact. When warnings of environmental change and disasters constantly follow each other in everyday news, the project Tumbling Worlds is trying to create a relationship with unknown futures from what's present today. During the span of one year four different game environments based on site-specific materials have been created: Gothenburg Tourist shop, Vasagatan in Gothenburg, Selfportrait which is based on the artist's own every day and Slakthuset based on the Slakthuset area in Gothenburg.
A game environment consists of an extensive system of files and folders connected in a computer software. The photo-based method used in this project to create 3D materials (PBR/Photo-Based Renderings) consists of images arranged in layers that together form the surface of the 3D material. With a distinct difference from the physical world with heavy stones, unraveling fabric, and solid wood, 3D objects are only thin shells of shape (mesh) and image (PBR-material). In Tumbling Worlds the different layers and files have been physically made from sketching shapes of 3D objects cut out from tarpaulin in scale to hand-painting textures for 3d-materials. The 3D materials in the virtual world are a type of hybrid where the layers were no longer computer-perfect made for each other but instead turned into an in-between, a meeting point between a tumbled material, sponge strokes of acrylic paint, hand movements and perceptions of materials and textures.
Josefin Tingvall is a multidisciplinary artist who explores themes of fragility, change, and the role of humans in our constructed world. Read more